Text
The Text object allows you to display custom texts in the game. The parent object is required to be an entity.
Factory
Text
UI.Text(font)
Spawns a new Text object with the given font name. If null
is provided as the font name, then a default font will be used.
Arguments
font
: string. The name of a font (defined in the fonts/ folder).
Returns
A Text object.
Example
using SurgeEngine.UI.Text;
using SurgeEngine.Transform;
using SurgeEngine.Player;
// Place this on your level to display
// the name of the player
object "PlayerName" is "entity", "awake"
{
text = Text("GoodNeighbors");
transform = Transform();
state "main"
{
// position the text
player = Player.active;
transform.position = player.transform.position;
transform.translateBy(0, -50);
// configure the text
text.align = "center";
text.text = player.name;
}
}
Properties
text
text
: string.
The text to be displayed.
font
font
: string, read-only.
The name of the font in use.
size
size
: Vector2 object, read-only.
The size, in pixels, of the rendered text.
Available since: Open Surge 0.5.1
align
align
: string.
The alignment of the text. One of the following: "left", "center", "right".
visible
visible
: boolean.
Is the Text object visible?
maxLength
maxLength
: number.
The maximum number of characters to be displayed, ignoring
Available since: Open Surge 0.5.1
maxWidth
maxWidth
: number.
The maximum width of the text, in pixels. Setting this value will enable wordwrap.
zindex
zindex
: number.
The zindex of the Text object. Defaults to 0.5.
offset
offset
: Vector2 object.
An (x,y) offset relative to the parent object. Defaults to zero.