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Text

The Text object allows you to display custom texts in the game. The parent object is required to be an entity.

Factory

Text

UI.Text(font)

Spawns a new Text object with the given font name. If null is provided as the font name, then a default font will be used.

Arguments

  • font: string. The name of a font (defined in the fonts/ folder).

Returns

A Text object.

Example

using SurgeEngine.UI.Text;
using SurgeEngine.Transform;
using SurgeEngine.Player;

// Place this on your level to display
// the name of the player
object "PlayerName" is "entity", "awake"
{
    text = Text("GoodNeighbors");
    transform = Transform();

    state "main"
    {
        // position the text
        player = Player.active;
        transform.position = player.transform.position;
        transform.translateBy(0, -50);

        // configure the text
        text.align = "center";
        text.text = player.name;
    }
}

Properties

text

text: string.

The text to be displayed.

font

font: string, read-only.

The name of the font in use.

size

size: Vector2 object, read-only.

The size, in pixels, of the rendered text.

Available since: Open Surge 0.5.1

align

align: string.

The alignment of the text. One of the following: "left", "center", "right".

visible

visible: boolean.

Is the Text object visible?

maxLength

maxLength: number.

The maximum number of characters to be displayed, ignoring tags and spaces.

Available since: Open Surge 0.5.1

maxWidth

maxWidth: number.

The maximum width of the text, in pixels. Setting this value will enable wordwrap.

zindex

zindex: number.

The zindex of the Text object. Defaults to 0.5.

offset

offset: Vector2 object.

An (x,y) offset relative to the parent object. Defaults to zero.