Screen
Screen settings. The screen represents the backbuffer, i.e., the texture in which things are drawn.
Example
// display the size of the screen
using SurgeEngine.Video.Screen;
object "Application"
{
width = Screen.width;
height = Screen.height;
state "main"
{
Console.print(width + "x" + height);
state = "done";
}
state "done"
{
}
}
Properties
width
width
: number, read-only.
The width of the screen, in pixels.
height
height
: number, read-only.
The height of the screen, in pixels.