DelayedEvent
A DelayedEvent is an event that, when triggered, triggers another event after a specified time has passed.
Factory
Events.DelayedEvent
Events.DelayedEvent(event)
Spawns a DelayedEvent.
Arguments
- event: event object. The event to be delayed.
Returns
A new DelayedEvent that, when triggered, will trigger the specified event after a delay.
Example
// This is a level setup object. Make sure to link it in your .lev file!
using SurgeEngine.Level;
using SurgeEngine.Events.EventList;
using SurgeEngine.Events.DelayedEvent;
using SurgeEngine.Events.FunctionEvent;
object "My Level Setup"
{
    fun constructor()
    {
        Level.setup({
            "Event Trigger 1": {
                "onTrigger": EventList([
                    FunctionEvent("Print").withArgument("Hello!"),
                    DelayedEvent(
                        FunctionEvent("Print").withArgument("This is...")
                    ).willWait(2.0), // wait 2 seconds before triggering this
                    DelayedEvent(
                        FunctionEvent("Print").withArgument("SurgeScript!")
                    ).willWait(4.0) // wait 4 seconds before triggering this
                ])
            }
        });
    }
}
Functions
willWait
willWait(seconds)
Set the delay to trigger the event.
Arguments
seconds: number. The delay, in seconds.
Returns
The DelayedEvent object.
call
call()
Triggers the event.