CollisionBall
A CollisionBall is a special type of Collider that takes the shape of a ball. In 2D space, this is a circle with a specific radius. All functions and properties of Collider apply to this.
Example
using SurgeEngine.Actor;
using SurgeEngine.Collisions.CollisionBall;
object "CollisionDoll" is "entity"
{
actor = Actor("CollisionDoll");
collider = CollisionBall(25); // radius = 25px
state "main"
{
collider.visible = true; // useful for debugging
}
fun onCollision(otherCollider)
{
Console.print("A collision has occurred.");
}
}
Factory
Collisions.CollisionBall
Collisions.CollisionBall(radius)
Spawns a new CollisionBall with the specified radius, in pixels.
Arguments
radius
: number. The radius of the CollisionBall.
Returns
A new CollisionBall with the specified radius.
Properties
center
center
: Vector2, read-only.
The center of the CollisionBall, in world space.
radius
radius
: number.
The radius of the CollisionBall, in pixels.